Difference between revisions of "TES5Edit Documentation"

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What makes these special is that the records are referenced in the game's main master file (e.g., FalloutNV.esm for Fallout: New Vegas and Skyrim.esm for Skyrim) but are NOT contained in the game's main master file (they are in the binary). XEdit automatically loads these hardcoded records at the same load order index [00] as the game's main master file so that these hardcoded values can be used in conflict detection and resolution. These records will display as coming from the game executable (e.g., FalloutNV.esm for Fallout: New Vegas and Skyrim.esm for Skyrim). You should not touch this file unless you are uninstalling XEdit.
What makes these special is that the records are referenced in the game's main master file (e.g., FalloutNV.esm for Fallout: New Vegas and Skyrim.esm for Skyrim) but are NOT contained in the game's main master file (they are in the binary). XEdit automatically loads these hardcoded records at the same load order index [00] as the game's main master file so that these hardcoded values can be used in conflict detection and resolution. These records will display as coming from the game executable (e.g., FalloutNV.esm for Fallout: New Vegas and Skyrim.esm for Skyrim). You should not touch this file unless you are uninstalling XEdit.
* [[TES5Edit#Installation|Additional TES5Edit Installation NOTE:]] The above instructions are from the training manual however, xEdit can be placed in any folder.


=== DirectX and Requirements ===
=== DirectX and Requirements ===
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