Difference between revisions of "TES5Edit Documentation"

1 byte removed ,  14:46, 23 February 2017
imported>Artaios
m (Added SSE and FO4 download, fixed URLs)
imported>Sharlikran
Line 513: Line 513:


What is the mod cleaning process anyway? The mod cleaning process involves cleaning a mod file of duplicate/un-necessary records and un-deleting objects in the Masters that were inadvertently deleted - setting them to disabled instead. We also check for errors as well as looped level lists. The itemized cleaning process is:
What is the mod cleaning process anyway? The mod cleaning process involves cleaning a mod file of duplicate/un-necessary records and un-deleting objects in the Masters that were inadvertently deleted - setting them to disabled instead. We also check for errors as well as looped level lists. The itemized cleaning process is:
# Identifying and removing records in a mod file that is identical to those in the Master files, which user useless in a mod-file and can cause conflicts with other mods. Removing these from your mod file is a primary goal of this process.
# Identifying and removing records in a mod file that is identical to those in the Master files, which are useless in a mod-file and can cause conflicts with other mods. Removing these from your mod file is a primary goal of this process.
# Identifying any records in the Master files which have been marked as deleted, which XEdit un-deletes and marks as, “disabled” instead. This ensures that any change made to that object by other mods won‟t cause crashes or conflicts, which can happen if a modder accidentally deletes a base object, which is modified by another mod and you get a null pointer – poof!
# Identifying any records in the Master files which have been marked as deleted, which XEdit un-deletes and marks as, “disabled” instead. This ensures that any change made to that object by other mods won‟t cause crashes or conflicts, which can happen if a modder accidentally deletes a base object, which is modified by another mod and you get a null pointer – poof!
# Identifying any infinite loops in the leveled-lists, and ensure there are no physical/data errors with the mod file to round-out the clean-up.
# Identifying any infinite loops in the leveled-lists, and ensure there are no physical/data errors with the mod file to round-out the clean-up.
Anonymous user