Difference between revisions of "TES5Edit Documentation"

47 bytes added ,  09:19, 30 July 2017
→‎Complete New Vegas Transfer Process: Added link for Shared Asset Analysis
imported>Artaios
m (Uniform spelling of 'xEdit' -> correct form according to authors)
imported>Sharlikran
(→‎Complete New Vegas Transfer Process: Added link for Shared Asset Analysis)
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# Launch the Fo3GECK and replace those forms with an object present in both games, after which you can re-start the mod transfer process.
# Launch the Fo3GECK and replace those forms with an object present in both games, after which you can re-start the mod transfer process.


You can use the shared asset analysis for a list of objects present in both games to find a suitable replacement, or you can launch both the Fo3GECK and NVGECK at the same time and switch between them to find common FormIDs. Once your done fixing references in the Fo3GECK save the mod and start the transfer process again. Stop here, and get to work soldier!
You can use the [http://www.nexusmods.com/newvegas/mods/34774 Shared Asset Analysis] for a list of objects present in both games to find a suitable replacement, or you can launch both the Fo3GECK and NVGECK at the same time and switch between them to find common FormIDs. Once your done fixing references in the Fo3GECK save the mod and start the transfer process again. Stop here, and get to work soldier!


Option #3: If however you want to fix the missing references in the NV-GECK after transferring the mod to New Vegas (which is my recommendation), then proceed with Step 15 below.
Option #3: If however you want to fix the missing references in the NV-GECK after transferring the mod to New Vegas (which is my recommendation), then proceed with Step 15 below.
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