Difference between revisions of "Talk:AddInventoryEventFilter - ObjectReference"
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== Script to Show Gift Window and | == Script to Show Gift Window and Identify Items Given == | ||
This is used for the Player to feed his animal companion. The FormList is created in the CK and includes all the food (Potion & Ingredient) items I want to consider food for the animal. | This is used for the Player to feed his animal companion. The FormList is created in the CK and includes all the food (Potion & Ingredient) items I want to consider food for the animal. |
Latest revision as of 04:19, 28 June 2012
Script to Show Gift Window and Identify Items Given[edit source]
This is used for the Player to feed his animal companion. The FormList is created in the CK and includes all the food (Potion & Ingredient) items I want to consider food for the animal.
FormList Property FoodList Auto
Bool hasBeenFedToday = False
Function FeedCompanion()
AddInventoryEventFilter(FoodList)
ShowGiftMenu(True, FoodList, False, False)
RemoveAllInventoryEventFilters()
EndFunction
Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer)
If akSourceContainer == Game.GetPlayer()
self.RemoveItem(akBaseItem,aiItemCount)
If !hasBeenFedToday
hasBeenFedToday=True
EndIf
EndIf
EndEvent
--Sollar 03:17, 28 June 2012 (EDT)