Talk:AddInventoryEventFilter - ObjectReference
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Script to Show Gift Window and Identify Items GivenEdit
This is used for the Player to feed his animal companion. The FormList is created in the CK and includes all the food (Potion & Ingredient) items I want to consider food for the animal.
FormList Property FoodList Auto
Bool hasBeenFedToday = False
Function FeedCompanion()
AddInventoryEventFilter(FoodList)
ShowGiftMenu(True, FoodList, False, False)
RemoveAllInventoryEventFilters()
EndFunction
Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer)
If akSourceContainer == Game.GetPlayer()
self.RemoveItem(akBaseItem,aiItemCount)
If !hasBeenFedToday
hasBeenFedToday=True
EndIf
EndIf
EndEvent
--Sollar 03:17, 28 June 2012 (EDT)