Difference between revisions of "Tutorial Creating a Playable Race"

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[[Category:Tutorials]]
[[Category:New Users]]


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=Overview=
Sometimes, you may want to create a custom race, usually for visual reasons. Maybe you have a four-eyed Khajiit model, or a variation of a High Elf who has no magical talents. A player might want a race that looks unique, or has different stats and racial abilities that we wouldn't want to add to the original races of Skyrim.


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This page covers the process of creating a playable humanoid race in the Creation Kit.  Actual creation of art is not covered, this guide will use stock Skyrim art in the examples.  You may want to check out the [[Race]] page for a description of fields not covered here.


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==Creating A New Race==
It is easiest to start by duplicating an existing race, there's a lot of important data that we don't actually need to create or edit. In this example, we will create a simple edit that you can easily see in-game: The Red Breton, who has cherry red skin and hair.


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Navigate to the Character>Race section in the Object Window, and double-click on '''BretonRace'''.  Change the ID field to "RedBretonRace" and click Ok in the bottom left of this window.  Select Yes to create a new object, which duplicates everything fron BretonRace to RedBretonRace.  Duplicating first is a good habit to be in, to ensure you don't accidentally edit the original objects.  Now double-click our new RedBretonRace to bring it back up for editing.


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==Editing The New Race==
First, under Copied Data, set BretonRace for Morph Race and Armor Race. Morph Race sets this race to use any face morph and [[HeadPart]] assigned to BretonRace. Armor Race automatically flags this race for all armor pieces, otherwise armor or clothing won't be visible later when we check in-game.


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Let's also set the Starting Health to 100, Red Bretons are red because they have more blood than anyone else.  The '''Text Data''' tab is the text shown when creating a character, set the name to "Red Breton", and edit the description to include "Red Bretons have more blood." at the end.  It's helpful to click back into the Name field at this point, the automated spell checker will offer suggestions, but we can ignore those.


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If you haven't already, check Preview: head at the bottom of this window to see a preview of the face.


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At this point, the plugin can be saved, and Red Breton is a completely functional custom race.  The rest of the page demonstrates some of the visual options a race can have.


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==Hair and Skin Color==
===Hair===
In the '''Face Data''' tab, we can ignore everything but "Available Hair Colors".  Right-click and select New, you'll see we only have a limited list of available colors: a [[FormList]] is used here, which contains a list of [[ColorForm]] entries.  So let's head to Miscellaneous>ColorForm in the Object Window, right-click and select New, and set these values:
*ID: HairColorRED
*Name: Red
*Check Playable
I used 255,0,0 which is the reddest color possible.


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Now to add this color to the list, head to Miscellaneous>FormList, and double-click on '''HairColorList''' to edit it.  With this window open, navigate back to '''HairColorRED''' in the ColorForm section, drag it into the HairColorList and click ok.


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Back in our race window, we can right-click into the Available Hair Colors, select new, and add HairColorRED.  We can also set this to be the default hair color via the dropdown below. Also, if you want to restrict non-red hair color options, right-click and delete them from this list.


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===Skin===
Moving to the '''Tinting''' tab, let's change the skin color to the same bright red.  Select ''Skin Tone.dds'' to show the list of available preset colors to the right. A Red Breton shouldn't be anything but red, so right-click and delete all the natural skin tones first, then right-click to create a new entry. This section allows us to pick from any ColorForm entry, so we don't need to edit a FormList here. Even though we called it HairColorRed, go ahead and pick that. A Default Value slider below lets you choose how much to blend this color option with the base skin tone, I used 0.70. You will need to tap the Head preview checkbox to see this update in the 3d preview.  Note that the rest of the tint mask options won't be visible here, this section is for defining the textures/tint colors only.  If you need to preview these, create an NPC using [[Bethesda_Tutorial_Creating_an_Actor]].


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==Hairstyles and Beards==
All head models, hair, beards, etc are found in the Character>[[HeadPart]] section.  Each is assigned to a race via the "Valid Races" dropdown, which is a FormList that contains race entries, similar to how hair colors are stored in HairColorList.  Valid lists are prefixed with HeadParts* or Races*, because we opted to set Morph Race earlier, RedBretonRace is automatically included by proxy to any list that RaceBreton is a part of. Setting new hairstyles for your race to the existing lists is easier, but you may want to create a list that only contains your race.


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==Finishing Up==
 
At this point, we're done editing the race, click ok to close this window. Save your file and check it out in-game! Using the console command [[ShowRaceMenu]], you can quickly test using an existing saved game.
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HOW UNBLOCK ANYTHING?
 
HOW UNBLOCK EVERYTHING?
 
FOREVER WAYS EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK ARE.
 
ONE 1. ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
DREAM ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
THINK ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
SAY ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
READ ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
WRITE ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
COMMUNICATE ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
LISTEN ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
FOLLOW ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
WORSHIP ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
PRAY ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
ALLAH UNTIL EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
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FOOD BLOCK.
 
LIVE BLOCK.
 
DO BLOCK.
 
HAPPEN BLOCK.
 
REAL BLOCK.
 
YOU BLOCK.
 
I BLOCK.
 
ADVERB BLOCK.
 
VERB BLOCK.
 
ADJECTIVE BLOCK.
 
NOUN BLOCK.
 
DIMENSION BLOCK.
 
MASS BLOCK.
 
SUBSTANCE BLOCK.
 
MATERIAL BLOCK.
 
MATTER BLOCK.
 
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WORSE BLOCK.
 
WORST BLOCK.
 
BARRIER BLOCK.
 
BOUND BLOCK.
 
CLOG BLOCK.
 
LIMIT BLOCK.
 
OBSTRUCT BLOCK.
 
BLOCK BLOCK.
 
ANYTHING BLOCK.
 
EVERYTHING BLOCK.
 
HOW UNBLOCK ANYTHING?
 
HOW UNBLOCK EVERYTHING?
 
FOREVER WAYS EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK ARE.
 
ONE 1. ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
DREAM ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
THINK ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
SAY ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
READ ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
WRITE ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
COMMUNICATE ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
LISTEN ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
FOLLOW ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
WORSHIP ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
PRAY ALLAH EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
ALLAH UNTIL EVERYTHING BLOCK MAKE EVERYTHING UNBLOCK.
 
TWO 2.
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