Difference between revisions of "Tutoriel de Bethesda : le fourbis/fr"

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# Positionnez votre nouvelle autel dans le centre de votre première salle
# Positionnez votre nouvelle autel dans le centre de votre première salle


{{WarningBox|Because duplicated items inherit the exact position, rotation and dimensions of the object they are duplicated from, it's a common mistake to accidentally leave the duplicate item in place. This is a common cause of ''z-fighting'', a common error in games when two overlapping surfaces cause a flickering effect. Be sure to keep an eye out for this as you work.}}
{{WarningBox|Parce que un objet dupliqué hérite des mêmes position, rotation et dimension de l'objet qui a été copié, c'est une erreur classique de laisser accidentellement l'objet copié sur place. C'est souvent la cause de ''z-fighting'', un défaut dans les jeux quand deux surfaces se chevauchant créent un effet de vacillement. Assurez-vous de garder un œil sur ce type de piège.}}


Clutter will usually follow a naming convention, although it is less stringent than kit naming. If you're looking for all of the nordic clutter you can search for static objects beginning with the prefix '''''Ruins'''''.  Here you'll find the benches, altars, tables and other large pieces of clutter appropriate to the setting.
Clutter will usually follow a naming convention, although it is less stringent than kit naming. If you're looking for all of the nordic clutter you can search for static objects beginning with the prefix '''''Ruins'''''.  Here you'll find the benches, altars, tables and other large pieces of clutter appropriate to the setting.
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