Difference between revisions of "Tutoriel de Bethesda : le fourbis/fr"

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N'hésitez pas d'ajouter à travers la pièce d'autres fourbis statiques afin de la remplir comme bon vous semble. Cette pièce sera l'entrée de la tombe où les gens viennent pour rendre hommage. Essayez de trouver des solutions avec vos fourbis pour rendre crédible la pièce.
N'hésitez pas d'ajouter à travers la pièce d'autres fourbis statiques afin de la remplir comme bon vous semble. Cette pièce sera l'entrée de la tombe où les gens viennent pour rendre hommage. Essayez de trouver des solutions avec vos fourbis pour rendre crédible la pièce.


==Mise à l'échelle des objets==
[[image:pn_scalePrompt.jpg|right|thumb|250px|<b>Fig. 3.2:</b> Valeur de mise à l'échelle dans la fenêtre "Reference"]]
Scale and rotation are useful tools while cluttering with static objects.  Through clever scale and rotation, you can reuse a small amount of pieces multiple times in an area before they become too repetitive.
{{WarningBox|To maintain the proper look of a piece, you should only scale between 0.5 and 1.5.  This rule of thumb preserves not only logical and visual consistency, but prevents the texel density of surfaces in an environment from becoming too disproportionate.}}
===Scale An Object===
Next, we'll place some '''ruinsFloorCandle...''' objects around the entrance and use scaling and rotating to prevent them from looking the same. There are a few different ways to scale an object.  Try each of these to find what you prefer.
'''Manual Scaling'''
This technique is useful for precise scaling.
# Double click on the object to bring up its [[Reference|Reference Properties]] Window
# You'll find Scale at the bottom of the 3D Data tab
# Use the arrows or type the number in manually
'''Free Scaling'''
This technique is most useful when you want to quickly scale one or more objects arbitrarily.
# Select the object(s) you'd like to scale.
# Press and hold the '''S''' key
# Drag the mouse to affect scale.
'''Gizmo Scaling'''
This technique provides a visual tool for arbitrarily scaling one or more objects.  Gizmos are discussed in detail [[Bethesda_Tutorial_Creation_Kit_Interface#Gizmos|here]]. '''NOTE:''' ''Although the scaling gizmo has axis handles, non-uniform scaling is not supported except when dealing with [[Creating_Primitives|editor-created primitives]] such as triggers and roombounds.''
# Select the object(s) you'd like to scale.
# Press the '''2''' key to summon the scaling gizmo
# Drag the mouse to affect scale. 
# Press the '''2''' key to dismiss the scaling gizmo and resume normal selection.


{{Tutorial_Bottom_Bar/fr
{{Tutorial_Bottom_Bar/fr
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