Difference between revisions of "UGridsToLoad"

9 bytes added ,  01:29, 2 December 2018
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(Created page with "==uGridstoLoad== This page is to address the uGridsToLoad ini setting found in Bethesda's Creation Kit (CK); Fallout 3 (FO3), Fallout: New Vegas (FNV); Fallout 4 (FO4); Skyrim...")
 
imported>BetaVirus
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  uExteriorCellBuffer = # of cell loaded around player,including center, x4 (The exterior cells are broken in to 4 subgrids). This can be see in the CK by pressing the show grid hotkey
  uExteriorCellBuffer = # of cell loaded around player,including center, x4 (The exterior cells are broken in to 4 subgrids). This can be see in the CK by pressing the show grid hotkey
  uInteriorCellBuffer = # of cells loaded around player, including center
  uInteriorCellBuffer = # of cells loaded around player, including center
  iPreloadSizeLimit = (X*1024)^2 ''(X in this case, equals the Max ram you want to allow game to use in GBs. For Example: 24GB of RAM would be 603,979,776)''
  iPreloadSizeLimit = ([X*1024]*124)*1024 ''(X in this case, equals the Max ram you want to allow game to use in GBs. For Example: 24GB of RAM would be 25769803776)''
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