Difference between revisions of "Version control"

813 bytes added ,  20:08, 27 November 2020
imported>Thingy Person
imported>Thingy Person
Line 105: Line 105:
* Go back to viewing Altered, then check out/check in all forms as usual.
* Go back to viewing Altered, then check out/check in all forms as usual.
After you have done this, you don't have to use the hex edited Skyrim.esm anymore. Just as well, because loading it in-game causes a crash.
After you have done this, you don't have to use the hex edited Skyrim.esm anymore. Just as well, because loading it in-game causes a crash.
====Merging plugins which use the NullTextureSet====
The NullTextureSet is a Texture Set stored in the executable rather than Skyrim.esm. It can be used to make parts of a model invisible. But if a plugin adds objects that apply the NullTextureSet, then it too must be checked out for those objects to be merged. You can do this in the same way as checking out the NAVI as described above. It is easiest to find it when the version control window is sorted by Form ID (which it already should be by default). It will be listed as Form ID 00000028 from file "None" (since it doesn't come from Skyrim.esm). Check out this form and then you should be able to merge new objects that use it. As with the NAVI, you only have to do this once. It is currently unknown whether a hex edited Skyrim.esm is required or not.


==Perforce Integration==
==Perforce Integration==