Difference between revisions of "Weapons"

174 bytes added ,  10:39, 5 August 2019
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*'''Template:''' If this field is filled, all values except name, enchanting, enchantment, value and scripts are derived from the templated object.
*'''Template:''' If this field is filled, all values except name, enchanting, enchantment, value and scripts are derived from the templated object.
*'''Skill:''' The skill associated to this weapon.
*'''Skill:''' The skill associated to this weapon.
*'''Equip Type:''' Which hands are needed to weild this weapon.
*'''Equip Type:''' Which hands are needed to wield this weapon.
*'''Damage per second:''' Calculated value
*'''Damage per second:''' Calculated value.
*'''Description:''' Not displayed in the game.
*'''Description:''' Not displayed in the game.
*'''Keywords:''' Keywords associated with this weapon
*'''Keywords:''' Keywords associated with this weapon
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*'''No Jam After Reload:''' Not applicable.
*'''No Jam After Reload:''' Not applicable.
*'''Minor Crime:''' Check to make attacking an NPC with this weapon a minor crime (as opposed to assault, a major crime).
*'''Minor Crime:''' Check to make attacking an NPC with this weapon a minor crime (as opposed to assault, a major crime).
*'''Hide Backpack:'''
*'''Hide Backpack:''' Makes the weapon invisible while it is sheathed. The weapon is only visible while it is drawn and held in one or both hands.
*'''Playable:''' Player can see it in another actors inventory. If not marked, the weapon is invisible to the player and cannot be used.
*'''Playable:''' Player can see it in another actors inventory. If not marked, the weapon is invisible to the player and cannot be used.
*'''Player Only:''' NPCs will not use this weapon. They will not pick it up either.
*'''Player Only:''' NPCs will not use this weapon. They will not pick it up either.
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*'''Message Icon:'''The icon that appears on aquiring the weapon.
*'''Message Icon:'''The icon that appears on aquiring the weapon.
*'''Projectile:''' The projectile object used by the weapon, found in the Miscellaneous list.
*'''Projectile:''' The projectile object used by the weapon, found in the Miscellaneous list.
*'''[[ImpactDataSet|Impact Data Set]]:''' Determines how this weapon effects different material types.
*'''[[ImpactDataSet|Impact Data Set]]:''' Determines how this weapon affects different material types.
*'''Reload Anim:''' The animation object used for reloading this weapon.
*'''Reload Anim:''' The animation object used for reloading this weapon.
*'''Hand Grip:''' Determines the type of hand grip used for this weapon.
*'''Hand Grip:''' Determines the type of hand grip used for this weapon.
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*'''Detection Sound Level:''' Volume of weapon as it is fired.
*'''Detection Sound Level:''' Volume of weapon as it is fired.
*'''Add Destruction Data:''' Used to define what the weapon will look like when it's damaged.
*'''Add Destruction Data:''' Used to define what the weapon will look like when it's damaged.
*'''Pickup Sound:''' Sound file payed on picking up the weapon
*'''Pickup Sound:''' Sound file played on picking up the weapon
*'''Putdown Sound:''' Sound file played when the weapon is put down.
*'''Putdown Sound:''' Sound file played when the weapon is put down.


===Model===
===Model===
*'''Model:''' The model used for this weapon when it appears in the world or in use by NPCs.
*'''Model:''' The model used for this weapon when it appears in the world or in use by NPCs.
*'''1st Person Model Object:''' The model used for this weapon when used by the player.  
*'''1st Person Model Object:''' The [[weapon model object]] used for this weapon for the first person perspective.  
*'''Armor List:''' Used when a weapon requires skin geometry (i.e. WeapPowerFist).
*'''Armor List:''' Used when a weapon requires skin geometry (i.e. WeapPowerFist).
*'''World Model:''' Used to differentiate between the world model and the model used by npcs.
*'''World Model:''' Used to differentiate between the world model and the model used by npcs.
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===Animation===
===Animation===
*'''Multiplier:''' Speeds up or slows down the weapon's animation speeds.
*'''Multiplier:''' Speeds up or slows down the weapon's animation speeds.
*'''Attack Multiplayer:''' Speeds up or slows down just the  attack animations.   
*'''Attack Multiplier:''' Speeds up or slows down just the  attack animations.   
*'''Don't Use 1st Person IS Animations:''' Check to keep the weapon from using iron sights animations in 1st person mode.
*'''Don't Use 1st Person IS Animations:''' Check to keep the weapon from using iron sights animations in 1st person mode.
*'''Don't Use 3rd Person IS Animations:''' Check to keep the weapon from using iron sights animations in 3rd person mode.
*'''Don't Use 3rd Person IS Animations:''' Check to keep the weapon from using iron sights animations in 3rd person mode.
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*'''Duration:''' Sets the duration for the controller to rumble.
*'''Duration:''' Sets the duration for the controller to rumble.


 
{{languages|Weapons}}
[[Category:Items]]
[[Category:Items]]
[[Category:Object Classes]]
[[Category:Object Classes]]


[[Category:Needs Skyrim Update]]
[[Category:Needs Skyrim Update]]
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