Difference between revisions of "Weapons"
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*'''Template:''' If this field is filled, all values except name, enchanting, enchantment, value and scripts are derived from the templated object. | *'''Template:''' If this field is filled, all values except name, enchanting, enchantment, value and scripts are derived from the templated object. | ||
*'''Skill:''' The skill associated to this weapon. | *'''Skill:''' The skill associated to this weapon. | ||
*'''Equip Type:''' Which hands are needed to | *'''Equip Type:''' Which hands are needed to wield this weapon. | ||
*'''Damage per second:''' Calculated value | *'''Damage per second:''' Calculated value. | ||
*'''Description:''' Not displayed in the game. | *'''Description:''' Not displayed in the game. | ||
*'''Keywords:''' Keywords associated with this weapon | *'''Keywords:''' Keywords associated with this weapon | ||
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*'''No Jam After Reload:''' Not applicable. | *'''No Jam After Reload:''' Not applicable. | ||
*'''Minor Crime:''' Check to make attacking an NPC with this weapon a minor crime (as opposed to assault, a major crime). | *'''Minor Crime:''' Check to make attacking an NPC with this weapon a minor crime (as opposed to assault, a major crime). | ||
*'''Hide Backpack:''' | *'''Hide Backpack:''' Makes the weapon invisible while it is sheathed. The weapon is only visible while it is drawn and held in one or both hands. | ||
*'''Playable:''' Player can see it in another actors inventory. If not marked, the weapon is invisible to the player and cannot be used. | *'''Playable:''' Player can see it in another actors inventory. If not marked, the weapon is invisible to the player and cannot be used. | ||
*'''Player Only:''' NPCs will not use this weapon. They will not pick it up either. | *'''Player Only:''' NPCs will not use this weapon. They will not pick it up either. | ||
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*'''Message Icon:'''The icon that appears on aquiring the weapon. | *'''Message Icon:'''The icon that appears on aquiring the weapon. | ||
*'''Projectile:''' The projectile object used by the weapon, found in the Miscellaneous list. | *'''Projectile:''' The projectile object used by the weapon, found in the Miscellaneous list. | ||
*'''[[ImpactDataSet|Impact Data Set]]:''' Determines how this weapon | *'''[[ImpactDataSet|Impact Data Set]]:''' Determines how this weapon affects different material types. | ||
*'''Reload Anim:''' The animation object used for reloading this weapon. | *'''Reload Anim:''' The animation object used for reloading this weapon. | ||
*'''Hand Grip:''' Determines the type of hand grip used for this weapon. | *'''Hand Grip:''' Determines the type of hand grip used for this weapon. | ||
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*'''Detection Sound Level:''' Volume of weapon as it is fired. | *'''Detection Sound Level:''' Volume of weapon as it is fired. | ||
*'''Add Destruction Data:''' Used to define what the weapon will look like when it's damaged. | *'''Add Destruction Data:''' Used to define what the weapon will look like when it's damaged. | ||
*'''Pickup Sound:''' Sound file | *'''Pickup Sound:''' Sound file played on picking up the weapon | ||
*'''Putdown Sound:''' Sound file played when the weapon is put down. | *'''Putdown Sound:''' Sound file played when the weapon is put down. | ||
===Model=== | ===Model=== | ||
*'''Model:''' The model used for this weapon when it appears in the world or in use by NPCs. | *'''Model:''' The model used for this weapon when it appears in the world or in use by NPCs. | ||
*'''1st Person Model Object:''' The model used for this weapon | *'''1st Person Model Object:''' The [[weapon model object]] used for this weapon for the first person perspective. | ||
*'''Armor List:''' Used when a weapon requires skin geometry (i.e. WeapPowerFist). | *'''Armor List:''' Used when a weapon requires skin geometry (i.e. WeapPowerFist). | ||
*'''World Model:''' Used to differentiate between the world model and the model used by npcs. | *'''World Model:''' Used to differentiate between the world model and the model used by npcs. | ||
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===Animation=== | ===Animation=== | ||
*'''Multiplier:''' Speeds up or slows down the weapon's animation speeds. | *'''Multiplier:''' Speeds up or slows down the weapon's animation speeds. | ||
*'''Attack | *'''Attack Multiplier:''' Speeds up or slows down just the attack animations. | ||
*'''Don't Use 1st Person IS Animations:''' Check to keep the weapon from using iron sights animations in 1st person mode. | *'''Don't Use 1st Person IS Animations:''' Check to keep the weapon from using iron sights animations in 1st person mode. | ||
*'''Don't Use 3rd Person IS Animations:''' Check to keep the weapon from using iron sights animations in 3rd person mode. | *'''Don't Use 3rd Person IS Animations:''' Check to keep the weapon from using iron sights animations in 3rd person mode. | ||
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*'''Duration:''' Sets the duration for the controller to rumble. | *'''Duration:''' Sets the duration for the controller to rumble. | ||
{{languages|Weapons}} | |||
[[Category:Items]] | [[Category:Items]] | ||
[[Category:Object Classes]] | [[Category:Object Classes]] | ||
[[Category:Needs Skyrim Update]] | [[Category:Needs Skyrim Update]] |