GetPlantedExplosive
Jump to navigation
Jump to search
Based on reverse-engineering, it seems like this condition function checks whether an armed explosive has been reverse-pickpocketed into an actor's inventory (i.e. Fallout's "Shady Sands Shuffle"). There is code in Skyrim's engine to support this behavior, but it's not immediately clear whether any combination of game data and player behavior can actually lead to that code being executed.