OnObjectEquipped - Actor
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Member of: Actor Script
Event called when the actor equips an object. Note that this includes consumable objects such as potions.
Syntax[edit | edit source]
Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference)
Parameters[edit | edit source]
- akBaseObject: The base object the actor just equipped.
- akReference: The reference that the actor just equipped - if the reference is persistent. Otherwise, None.
Examples[edit | edit source]
Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference)
if akBaseObject as Weapon
Debug.Trace("This actor just equipped a weapon!")
endIf
endEvent
Notes[edit | edit source]
- An OnObjectUnequipped() event will always get sent before OnObjectEquipped() when equipping an item to an occupied equipment slot.
- The OnObjectEquipped() event does not wait for the OnObjectUnequipped() event to complete before starting. Adding the Utility.Wait(n) function at the beginning of the OnObjectEquipped() event script can help ensure it waits for the first event to finish.