SetRigidBodyMass
Sets the mass of an object, which determines how much it moves when the player bumps it or hits it with a weapon. Valid values are 1-100, with 100 being no movement.
Syntax:
SetRigidBodyMass fMass
Example:
SetRigidBodyMass 80
Sets the mass of an object, which determines how much it moves when the player bumps it or hits it with a weapon. Valid values are 1-100, with 100 being no movement.
Syntax:
SetRigidBodyMass fMass
Example:
SetRigidBodyMass 80