Difference between revisions of "GetAngle"

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116 bytes added ,  17:35, 14 February 2012
imported>Dragoonwraith
(→‎Notes: some formatting and updating; not sure you can even write scripts like this anymore with the remnants of the old script)
imported>Jimhsu
Line 23: Line 23:
* X angle returns a value (theorically) from -90 to 90.  The true in-game range is -89 to 89, with -89 if the player is looking above himself, and 89 if player is looking at his feet. Note that the player actually ''is'' looking 89 degrees above or below horizontal - you cannot look exactly up or exactly down in game.
* X angle returns a value (theorically) from -90 to 90.  The true in-game range is -89 to 89, with -89 if the player is looking above himself, and 89 if player is looking at his feet. Note that the player actually ''is'' looking 89 degrees above or below horizontal - you cannot look exactly up or exactly down in game.
* NOTE: You can rotate the camera when riding a horse without changing the actual direction the player's facing so GetAngle Z is kind of useless sometimes (like when using [[getLOS]]) if the player is on a horse.
* NOTE: You can rotate the camera when riding a horse without changing the actual direction the player's facing so GetAngle Z is kind of useless sometimes (like when using [[getLOS]]) if the player is on a horse.
* GetAngle x does not work on horses or the player, in 1st or 3rd person mode. Unknown whether or not this is a bug.
 
==Papyrus Version==
==Papyrus Version==
[[GetAngleX - ObjectReference]]<br/>
[[GetAngleX - ObjectReference]]<br/>
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