Difference between revisions of "Idle Markers"

Jump to navigation Jump to search
82 bytes added ,  14:56, 4 January 2013
no edit summary
imported>Catwheezle
m (More svelte template usage: no "Template:" needed.)
imported>HawkFest
 
Line 1: Line 1:
'''Idle Markers''' allow you to specify how an [[:Category:Actor|Actor]] should behave when it reaches a specific spot. Idle Markers can represent specific animations (such as SweepIdleMarker or CounterLeanMarker), or allow the Actor to choose randomly from among a set of potential animations (such as PatrolIdleMarker, which includes a set of ten animations like shifting weight or swatting flies). Actors will ignore any animations they can't use.
'''Idle Markers''' are categorized under "''Miscellaneous / IdleMarker''" in the Object Window. They allow you to specify how an [[:Category:Actor|Actor]] should behave when it reaches a specific spot. Idle Markers can represent specific animations (such as SweepIdleMarker or CounterLeanMarker), or allow the Actor to choose randomly from among a set of potential animations (such as PatrolIdleMarker, which includes a set of ten animations like shifting weight or swatting flies). Actors will ignore any animations they can't use.


Actors will typically use Idle Markers when performing a [[Procedure Sandbox|Sandbox]] behavior, or while idling at an Idle Marker location as part of a [[Procedure Patrol|Patrol]]. Many [[Procedure Sandbox|Sandbox Packages]], including the sandbox component of the [[Default Master Package]] will allow actors to 'wander' around and seek out Idle Markers to use, so you can simply populate a space with them and allow the Actors to seek them out on their own.
Actors will typically use Idle Markers when performing a [[Procedure Sandbox|Sandbox]] behavior, or while idling at an Idle Marker location as part of a [[Procedure Patrol|Patrol]]. Many [[Procedure Sandbox|Sandbox Packages]], including the sandbox component of the [[Default Master Package]] will allow actors to 'wander' around and seek out Idle Markers to use, so you can simply populate a space with them and allow the Actors to seek them out on their own.
Anonymous user

Navigation menu