Difference between revisions of "IsTalking"

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70 bytes added ,  08:43, 5 July 2013
imported>Catwheezle
(Note ambiguities in documentation.)
imported>Thynar
Line 8: Line 8:
*This appears to work only for dialogue, not for scenes. For these, [[IsScenePlaying]] and [[IsInScene]] may be more useful.
*This appears to work only for dialogue, not for scenes. For these, [[IsScenePlaying]] and [[IsInScene]] may be more useful.
*It is unclear whether this returns true if they are in dialog with the player, like [[IsInDialogueWithPlayer - ObjectReference|IsInDialogueWithPlayer]], or only if they are currently speaking. It is hence unclear what this means when used on the player. Use with caution in these cases, and document your findings on this page.
*It is unclear whether this returns true if they are in dialog with the player, like [[IsInDialogueWithPlayer - ObjectReference|IsInDialogueWithPlayer]], or only if they are currently speaking. It is hence unclear what this means when used on the player. Use with caution in these cases, and document your findings on this page.
It appears to have no effect when used as a condition on the player.


== See Also ==
== See Also ==
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