Difference between revisions of "MovableStatic"
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imported>Threedee (Added info about handling movable static forms in Papyrus variables.) |
imported>Were (organized) |
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=MovableStatic Dialog= | |||
=MovableStatic Dialog | *'''ID:''' Unique identifier for this form in the Creation Kit. | ||
*'''Name:''' In-game display name for the object. Usually not used. | |||
Unique identifier for this form. | *'''Model:''' The model used for this object. | ||
**'''Edit:''' Chooses the model for this object. | |||
*'''Add Destruction Data:''' Sets the damage states if an object is destructible. | |||
*'''Select (Looping) Sound:''' Sets the sound played for this object. | |||
Chooses the model for this object. | |||
Sets the damage states if an object is | |||
Sets the sound played for this object. | |||
==Flags== | ==Flags== | ||
*'''Has Currents:''' | *'''Has Currents:''' Unknown use | ||
*'''Obstacle:''' Will cut the navmesh | *'''Obstacle:''' Will cut the navmesh | ||
*'''Random Anim Start:''' If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in synch. | *'''Random Anim Start:''' If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in synch. |