Difference between revisions of "MovableStatic"

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78 bytes added ,  12:30, 27 June 2015
organized
imported>Threedee
(Added info about handling movable static forms in Papyrus variables.)
imported>Were
(organized)
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{{Incomplete Article}}
=MovableStatic Dialog=
=MovableStatic Dialog==
*'''ID:''' Unique identifier for this form in the Creation Kit.
==ID==
*'''Name:''' In-game display name for the object. Usually not used.
Unique identifier for this form.
*'''Model:''' The model used for this object.
==Name==
**'''Edit:''' Chooses the model for this object.
Display name.
*'''Add Destruction Data:''' Sets the damage states if an object is destructible.
==Model==
*'''Select (Looping) Sound:''' Sets the sound played for this object.
Displays the model for this object.
 
==Edit==
Chooses the model for this object.
==Add Destruction Data==
Sets the damage states if an object is destructable.
==Looping Sound==
Sets the sound played for this object.
==Flags==
==Flags==
*'''Has Currents:'''
*'''Has Currents:''' Unknown use
*'''Obstacle:''' Will cut the navmesh  
*'''Obstacle:''' Will cut the navmesh  
*'''Random Anim Start:''' If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in synch.  
*'''Random Anim Start:''' If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in synch.  
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