Difference between revisions of "TES5Edit Documentation"
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→Downloading XEdit from Nexus
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Note: The XEdit package also contains a special file called "[Game].Hardcoded.keep.this.with.the.exe .and.otherwise.ignore.it.I.really.mean.it.dat" where "[Game]" is the name of the game (possibly abbreviated). This file needs to be in the same folder as the XEdit.exe application. It contains hardcoded game engine records which will show up as false errors in XEdit if said file is absent. | Note: The XEdit package also contains a special file called "[Game].Hardcoded.keep.this.with.the.exe .and.otherwise.ignore.it.I.really.mean.it.dat" where "[Game]" is the name of the game (possibly abbreviated). This file needs to be in the same folder as the XEdit.exe application. It contains hardcoded game engine records which will show up as false errors in XEdit if said file is absent. | ||
What makes these special is that the records are referenced in the game's main master file (e.g., FalloutNV.esm for Fallout: New Vegas and Skyrim.esm for Skyrim) but are NOT contained in the game's main master file (they are in the binary). XEdit automatically loads these hardcoded records at the same load order index [00] as the game's main master file so that these hardcoded values can be used in conflict detection and resolution. These records will display as coming from the game executable | What makes these special is that the records are referenced in the game's main master file (e.g., FalloutNV.esm for Fallout: New Vegas and Skyrim.esm for Skyrim) but are NOT contained in the game's main master file (they are in the binary). XEdit automatically loads these hardcoded records at the same load order index [00] as the game's main master file so that these hardcoded values can be used in conflict detection and resolution. These records will display as coming from the game executable (e.g., FalloutNV.esm for Fallout: New Vegas and Skyrim.esm for Skyrim). You should not touch this file unless you are uninstalling XEdit. | ||
=== DirectX and Requirements === | === DirectX and Requirements === |