Difference between revisions of "Talk:Cell Reset"
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imported>Black RL |
imported>Acidzebra |
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I've tried and looked for solutions but nothing seems to clear the problem, even the use of an encounter zone with no reset on solves the problem. The moment I walk to an exterior is the moment they are stuck in place. | I've tried and looked for solutions but nothing seems to clear the problem, even the use of an encounter zone with no reset on solves the problem. The moment I walk to an exterior is the moment they are stuck in place. | ||
--[[User:Black RL|Black RL]] 07:29, 3 April 2012 (EDT) | --[[User:Black RL|Black RL]] 07:29, 3 April 2012 (EDT) | ||
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Hi all, | |||
I'm a little confused about this page, it states: | |||
- Cells will NOT reset if The cell's Encounter Zone is marked 'Never Resets' | |||
(implying it does reset if you leave it) | |||
Then a little further down the page it says: | |||
Encounter Zone levels do not reset. That is, the Encounter Zone will remain locked in at the level it was at when the player first visited the location. | |||
So yeah, confused. Additionally, what of a manual cell.reset() called from a script (before loading the level)? | |||
(BTW, the above question by Black RL which is months old was never answered, but sounds like the navmesh bug, just in case anyone with the same problem lands here) | |||
(2nd edit: I get asked "what game is this" when editing a page but it shows a broken link to | |||
http://content.bethsoft.com/bsw_cms_asset/25672_27_1.jpg | |||
--[[User:Acidzebra|Acidzebra]] ([[User talk:Acidzebra|talk]]) 20:25, 29 September 2012 (EDT) |