Difference between revisions of "Talk:Creating Primitives"

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177 bytes added ,  23:11, 22 February 2017
m
Theory on plane markers.
imported>TwistedKinaesthetix
m (I missed out a word :()
imported>Lisselli
m (Theory on plane markers.)
 
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Hi I've tried looking through the articles on primitives and collision layers and whatnot but i can't find a way of making a collision box that ONLY collides with the player character.<br>I'm probably foolishly overlooking something simple but can anyone point me in the right direction please?<br>Thanks, [[User:TwistedKinaesthetix|TwistedKinaesthetix]] ([[User talk:TwistedKinaesthetix|talk]]) 2013-01-19T12:14:28 (EST)
Hi I've tried looking through the articles on primitives and collision layers and whatnot but i can't find a way of making a collision box that ONLY collides with the player character.<br>I'm probably foolishly overlooking something simple but can anyone point me in the right direction please?<br>Thanks, [[User:TwistedKinaesthetix|TwistedKinaesthetix]] ([[User talk:TwistedKinaesthetix|talk]]) 2013-01-19T12:14:28 (EST)
== Plane Markers ==
I believe these are for occlusion and help keep something unrendered. --[[User:Lisselli|Lisselli]] ([[User talk:Lisselli|talk]]) 2017-02-22T23:11:03 (EST)
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