Difference between revisions of "Talk:Creating a Companion"
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imported>Bpmadscientist (→Beast Companions: new section) |
imported>Migal130 (→auto-calculating stats: new section) |
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I followed these instructions to create a beast companion, but I do not get the dialogue options to tell the beast to follow me. Any help would be appreciated--[[User:Bpmadscientist|Bpmadscientist]] 22:32, 27 February 2012 (EST) | I followed these instructions to create a beast companion, but I do not get the dialogue options to tell the beast to follow me. Any help would be appreciated--[[User:Bpmadscientist|Bpmadscientist]] 22:32, 27 February 2012 (EST) | ||
== auto-calculating stats == | |||
I'm pretty certain that using "PC Level Mult" as described in the tutorial does not allow NPCs to auto-calculate their skill stats. The vanilla NPCs in the game that auto-level to match your character do not auto-level their skill stats. For example, Farkas, a master heavy armor trainer class, will still have a heavyarmor skill level of 15 at level 50. Perhaps we have to play with them as a follower in the game to level their skills, I don't know. Farkas's health does go up with his auto-leveling, although that does not seem to be the result of anything on the CK's Stats tab for NPC actors. Something else is controlling it, because setting "PC Level Mult" and Calc Min and Max will not make it happen - it only makes the NPC's level increase to match the player's. | |||
By the way, an NPC only in the PotentialFollower faction will follow just fine. I'm not sure why the CurrentFollower faction exists, except as a faction that gets automatically added to an NPC when you ask them to follow. It may just be a way for certain quests to check if you currently have a follower with you. | |||
Feel free to correct any mistakes I've written if I'm wrong. I would LOVE to know I'm wrong and why. |