Difference between revisions of "Talk:Creating a Companion"
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imported>Migal130 (→auto-calculating stats: new section) |
imported>Migal130 |
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== auto-calculating stats == | == auto-calculating stats == | ||
I'm pretty certain that using "PC Level Mult" as described in the tutorial does not allow NPCs to auto-calculate their skill stats. The vanilla NPCs in the game that auto-level to match your character do not auto-level their skill stats. For example, Farkas, a master heavy armor trainer class, will still have a heavyarmor skill level of 15 at level 50 | I'm pretty certain that using "PC Level Mult" as described in the tutorial does not allow NPCs to auto-calculate their skill stats. The vanilla NPCs in the game that auto-level to match your character do not always auto-level their skill stats, although some do. For example, Farkas, a master heavy armor trainer class, will still have a heavyarmor skill level of 15 at level 50. Farkas's health does go up with his auto-leveling, although that does not seem to be the result of anything on the CK's Stats tab for NPC actors. Something else is controlling it, because setting "PC Level Mult" and Calc Min and Max will not make it happen - it only makes the NPC's level increase to match the player's. | ||
By the way, an NPC only in the PotentialFollower faction will follow just fine. I | By the way, an NPC only in the PotentialFollower faction will follow just fine. I suspect the CurrentFollower Faction is just a way for certain quests to check if you currently have a follower with you. | ||
Feel free to correct any mistakes I've written if I'm wrong. I would LOVE to know I'm wrong and why. | Feel free to correct any mistakes I've written if I'm wrong. I would LOVE to know I'm wrong and why. |