Difference between revisions of "User talk:DavidJCobb/Tutorials/Editing NIFs"
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User talk:DavidJCobb/Tutorials/Editing NIFs (edit)
Revision as of 21:26, 8 July 2017
, 21:26, 8 July 2017→Editing Skyrim hairs
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** Vertex colors may be exported incorrectly (converted to all white), and this is significant in that it will cause you to lose your alpha even with a NiAlphaProperty. I'm not sure how to address this at this time. | ** Vertex colors may be exported incorrectly (converted to all white), and this is significant in that it will cause you to lose your alpha even with a NiAlphaProperty. I'm not sure how to address this at this time. | ||
Further research needed: | ''Further research needed:'' | ||
* Skyrim only seems to support one NiTriShape per head-part NIF. Is there a way to get it to use multiple? | * Skyrim only seems to support one NiTriShape per head-part NIF. Is there a way to get it to use multiple? | ||
** For my use case, there may be a workaround: move the "body" portion of the hairline mesh into the non-hairline NIF (i.e. edit them in Blender 2.7x to combine the two into a single NiTriShape), such that the hairline NIF contains only the "edge" geometry. | |||
'''Updating the TRIs:''' | '''Updating the TRIs:''' |