Difference between revisions of "Bethesda Tutorial Creating an Actor"

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In Skyrim, all moving creatures are set up as a special kind of object called an Actor. All animals and humanoids use this object, and it's where appearance, behaviors, and everything else about a character is defined.  
In Skyrim, all moving creatures are set up as a special kind of object called an Actor. All animals and humanoids use this object, and it's where appearance, behaviors, and everything else about a character is defined.  


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{{Template:NewFeature|If you're familiar with Fallout 3 and earlier engines, Creatures and NPCs have been combined into Actors, which gives you a lot more flexibility in creating their behaviors.}}
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|style="border-style: solid; border-width: 0"|If you're familiar with Fallout 3 and earlier engines, Creatures and NPCs have been combined into Actors, which gives you a lot more flexibility in creating their behaviors.
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In the [[Bethesda_Tutorial_Creation_Kit_Interface#Object_Window|Object Window]], navigate to Actors -> Actor in the category list. Right-click anywhere in list of actors and select "New".
In the [[Bethesda_Tutorial_Creation_Kit_Interface#Object_Window|Object Window]], navigate to Actors -> Actor in the category list. Right-click anywhere in list of actors and select "New".
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