Difference between revisions of "Bethesda Tutorial Creating an Actor"
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Bethesda Tutorial Creating an Actor (edit)
Revision as of 01:47, 17 February 2012
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In Skyrim, all moving creatures are set up as a special kind of object called an Actor. All animals and humanoids use this object, and it's where appearance, behaviors, and everything else about a character is defined. | In Skyrim, all moving creatures are set up as a special kind of object called an Actor. All animals and humanoids use this object, and it's where appearance, behaviors, and everything else about a character is defined. | ||
{{Template:NewFeature|If you're familiar with Fallout 3 and earlier engines, Creatures and NPCs have been combined into Actors, which gives you a lot more flexibility in creating their behaviors.}} | |||
In the [[Bethesda_Tutorial_Creation_Kit_Interface#Object_Window|Object Window]], navigate to Actors -> Actor in the category list. Right-click anywhere in list of actors and select "New". | In the [[Bethesda_Tutorial_Creation_Kit_Interface#Object_Window|Object Window]], navigate to Actors -> Actor in the category list. Right-click anywhere in list of actors and select "New". |