Difference between revisions of "Bethesda Tutorial Creating an Actor"
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Bethesda Tutorial Creating an Actor (edit)
Revision as of 22:31, 19 February 2012
, 22:31, 19 February 2012→Actors: Grammar
imported>Catwheezle m (Someday I will learn to click "show preview". Today is not that day.) |
imported>RobinHood70 m (→Actors: Grammar) |
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{{Template:NewFeature|If you're familiar with Fallout 3 and earlier engines, Creatures and NPCs have been combined into Actors, which gives you a lot more flexibility in creating their behaviors.}} | {{Template:NewFeature|If you're familiar with Fallout 3 and earlier engines, Creatures and NPCs have been combined into Actors, which gives you a lot more flexibility in creating their behaviors.}} | ||
In the [[Bethesda_Tutorial_Creation_Kit_Interface#Object_Window|Object Window]], navigate to Actors -> Actor in the category list. Right-click anywhere in list of actors and select "New". | In the [[Bethesda_Tutorial_Creation_Kit_Interface#Object_Window|Object Window]], navigate to Actors -> Actor in the category list. Right-click anywhere in the list of actors and select "New". | ||
=Creating Bendu Olo= | =Creating Bendu Olo= |