Difference between revisions of "Bethesda Tutorial Creation Kit Interface"

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→‎[[Main Toolbar]]: Changed wording a bit here, as "active file" has a very definite other meaning in this context
imported>Jsharris1229
imported>Cipscis
(→‎[[Main Toolbar]]: Changed wording a bit here, as "active file" has a very definite other meaning in this context)
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The Main Toolbar is where the majority of Creation Kit features can be launched from, either via menus or the various buttons.  They are too numerous and complex to get into here, and various features will be explained as they are needed.  Those interested can read detailed descriptions of the various menus and buttons in the [[Main Toolbar]] article.
The Main Toolbar is where the majority of Creation Kit features can be launched from, either via menus or the various buttons.  They are too numerous and complex to get into here, and various features will be explained as they are needed.  Those interested can read detailed descriptions of the various menus and buttons in the [[Main Toolbar]] article.


Before you can start, you first have to load the data. From the 'File' menu, choose 'Data...', then select 'skyrim.esm' and set it as the active file. (You can also double click skyrim.esm, at which point an 'x' will appear next to it to show it's the active file.)
Before you can start, you first have to load the data. From the 'File' menu, choose 'Data...', then double click 'skyrim.esm'. When you do this, the checkbox next to it will become checked, which indicates that it will be loaded.


==[[Render Window]]==
==[[Render Window]]==
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