Difference between revisions of "Bethesda Tutorial Creation Kit Interface"
Jump to navigation
Jump to search
Bethesda Tutorial Creation Kit Interface (edit)
Revision as of 02:14, 18 February 2012
, 02:14, 18 February 2012→Object Window: They mean "All" as in "Everything", not "AI" as in "Artificial intelligence". The UI entry is actually "*All", at the bottom of the list. Clarified slightly.
imported>Epical |
imported>Catwheezle (→Object Window: They mean "All" as in "Everything", not "AI" as in "Artificial intelligence". The UI entry is actually "*All", at the bottom of the list. Clarified slightly.) |
||
Line 39: | Line 39: | ||
The Object Window allows us to browse the various base objects that we can work with to create the game. There are many categories and types of objects, and we'll refer to these as needed throughout the tutorial. | The Object Window allows us to browse the various base objects that we can work with to create the game. There are many categories and types of objects, and we'll refer to these as needed throughout the tutorial. | ||
*'''Filter''' Much like the Cell View, the Object Window has a filtering field we can use to narrow down what appears in the list below. | *'''Filter''' Much like the Cell View, the Object Window has a filtering field we can use to narrow down what appears in the list below. | ||
*'''Category List''' Below the filter are the many categories of base objects. Advanced users may wish to | *'''Category List''' Below the filter are the many categories of base objects. Advanced users may wish to select the "*All" category at the bottom of the list, to show everything, and then use the name filter to more quickly access items, but for this tutorial we'll manually specify the locations of objects needed. | ||
*'''Based Object List''' On the right of the window are the various base objects you can browse, edit and (usually) place in the Render Window. | *'''Based Object List''' On the right of the window are the various base objects you can browse, edit and (usually) place in the Render Window. | ||
{{Template:NewFeature|The Creation Kit now features the option to open multiple Object Windows, which can be handy for advanced users. Simply right-click on the Object Window and "Create New Object Window"}} | {{Template:NewFeature|The Creation Kit now features the option to open multiple Object Windows, which can be handy for advanced users. Simply right-click on the Object Window and "Create New Object Window"}} |