Difference between revisions of "Creation Kit Keyboard Mapping"

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Added descriptions for each one listed here, also changed the top and added a warning because custom mapping is broken in the CK.
imported>747823
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imported>SomeWelshGuy
(Added descriptions for each one listed here, also changed the top and added a warning because custom mapping is broken in the CK.)
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The [[Creation Kit Keyboard Mapping]] is used when working in the [[Render Window]]. If you are editing the [[:Category:Navmesh|Navmesh]], see the [[Navmesh Cheat Sheet]].
The [[Creation Kit Keyboard Mapping]] is used when working in the [[Render Window]]. If you are editing the [[:Category:Navmesh|Navmesh]], see the [[Navmesh Cheat Sheet]].


The Creation Kit supports user-defined hotkey mapping. These bindings can be modified from the main toolbar via '''Edit > Render Window Hotkeys'''. This page is intended as a quick reference to the default key bindings.
{{WarningBox|Unlike previous toolkits, the Creation Kit does not allow user-defined hotkey mapping. The option to do so in the window no longer exists.}}
 


{|border="1" cellpadding="5" cellspacing="0" align="left"
{|border="1" cellpadding="5" cellspacing="0" align="left"
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! style="background:#efefef;" | Key
! style="background:#efefef;" | Key
! style="background:#efefef;" colspan=1  | Notes
! style="background:#efefef;" colspan=1  | Notes
! style="background:#efefef;" colspan=1  | New?
|-
| Anchor the camera||SHIFT+F||Anchors camera based on current selection||NEW
|-
|-
| Clear selection||D||Clears current selection (deselect) ||
| Anchor the camera||SHIFT+F||Anchors camera based on current selection
|-
|-
| Copy selection||CTRL+C||Copies current selection||
| Clear selection||D||Clears current selection (deselect)
|-
|-
| Create a multibound reference||CTRL+B||N/A||
| Copy selection||CTRL+C||Copies current selection
|-
|-
| Cut selection||CTRL+X||Cuts current selection (CTRL+V pastes what was cut)||
| Create a multibound reference||CTRL+B||Creates a multibound box encasing the currently selected object
|-
|-
| Cycle camera view||C||Cycles through the different camera views (Default changed to Y in newer versions.)||
| Cut selection||CTRL+X||Cuts current selection (CTRL+V pastes what was cut)
|-
|-
| Cycle the visibility of selected objects||1||Cycles between normal, transparent, hidden||
| Cycle camera view||Y||Cycles through the different camera views
|-
|-
| Delete selection||DELETE||Deletes current selection||
| Cycle the visibility of selected objects||1||Cycles the currently selected object between normal, transparent, hidden
|-
|-
| Drop camera||ALT+Z||N/A||
| Delete selection||DELETE||Deletes current selection
|-
|-
| Drop selection to ground||F||Drops current selection to nearest collision||
| Drop camera||ALT+Z||Drops the camera to the bottom of the currently selected object
|-
|-
| Duplicate selection||CTRL+D||Duplicates selection and automatically selects the duplication||
| Drop selection to ground||F||Drops current selection to nearest collision
|-
|-
| Edit landscape||H||Opens the landscaping editor||
| Duplicate selection||CTRL+D||Duplicates selection and automatically selects the duplication
|-
|-
| Edit navmesh||CTRL+E||Toggles [[:Category:Navmesh|Navmesh]] editing mode on/off||
| Edit landscape||H||Opens the landscaping editor
|-
|-
| Enter rotation manipulation mode||W||Toggles the Rotation Gizmo on/off||
| Edit navmesh||CTRL+E||Toggles [[:Category:Navmesh|Navmesh]] editing mode on/off
|-
|-
| Enter scale manipulation mode||2||Toggles the Scale Gizmo on/off||
| Enter rotation manipulation mode||W||Toggles the Rotation Gizmo on/off
|-
|-
| Enter selection manipulation mode||R||N/A||
| Enter scale manipulation mode||2||Toggles the Scale Gizmo on/off
|-
|-
| Enter translation manipulation mode||E||Toggles the Translation Gizmo on/off||
| Enter selection manipulation mode||R||Hides all currently visible Gizmos
|-
|-
| Freeze the camera||3||Freezes camera and shows view frustrum||
| Enter translation manipulation mode||E||Toggles the Translation Gizmo on/off
|-
|-
| Link/break planes/rooms||ALT+L||Links/Breaks Link between two Occlusion Planes or two Room Markers||
| Freeze the camera||3||Freezes camera and shows view frustrum
|-
|-
| Load selected object's parent cell||CTRL+L||N/A||
| Link/break planes/rooms||ALT+L||Links/Breaks Link between two Occlusion Planes or two Room Markers
|-
|-
| Move clipboard references||CTRL+M||Moves current selection, does not create a copy or duplication||
| Load selected object's parent cell||CTRL+L||Centers on the currently selected object and force loads its cell
|-
|-
| Object palette||SHIFT+O||Opens Object Palette window||
| Move clipboard references||CTRL+M||Moves current selection, does not create a copy or duplication (same FormID)
|-
|-
| Paste clipboard contents||CTRL+V||Pastes clipboard contents||
| Object palette||SHIFT+O||Opens Object Palette window
|-
|-
| Paste clipboard contents in place||CTRL+SHIFT+V||Pastes clipboard contents in place||
| Paste clipboard contents||CTRL+V||Pastes clipboard contents
|-
|-
| Picking preferences||/||Opens the Picking Preferences dialog||
| Paste clipboard contents in place||CTRL+SHIFT+V||Pastes clipboard contents in place
|-
|-
| Place camera above selection||T||Top-down view of selection||
| Picking preferences||/||Opens the Picking Preferences dialog
|-
|-
| Raise selection||ALT+G||Raises selection 3 units (on the z axis)||
| Place camera above selection||T||Top-down view of selection
|-
|-
| Redo||CTRL+Y||Redo last action||
| Raise selection||ALT+G||Raises selection 3 units (on the z axis)
|-
|-
| Refresh||F5||Reloads the current cell||
| Redo||CTRL+Y||Redo last action
|-
|-
| Reset rotation||CTRL+K||Resets current selection rotation to 0,0,0||
| Refresh||F5||Reloads the current cell
|-
|-
| Resnap references||SHIFT+K||Snaps current selection to current grid snap reference||
| Reset rotation||CTRL+K||Resets current selection rotation to 0,0,0
|-
|-
| Save||CTRL+S||Saves plugin||
| Resnap references||SHIFT+K||Snaps current selection to current grid snap reference
|-
|-
| Scale a light's fade distance||CTRL+ALT+S||||
| Save||CTRL+S||Saves plugin
|-
|-
| Scale a light's FOV||ALT+B||||
| Scale a light's fade distance||CTRL+ALT+S||Dragging will increase/decrease a light's area of effect
|-
|-
| Scale a light's FOV||ALT+S||||
| Scale a light's depth bias||ALT+B||Dragging will increase/decrease a shadow light's depth bias
|-
|-
| Scale a reference||S||Hold down "S" and move mouse to scale reference||
| Scale a light's intensity||CTRL+ALT+S||Dragging will increase/decrease the intensity (brightness) of a light
|-
|-
| Search and replace||CTRL+F||Opens the Search and Replace window||
| Scale a reference||S||Hold down "S" and move mouse to scale reference.
|-
|-
| Show land borders||B||Toggle exterior cell boundaries on/off||
| Search and replace||CTRL+F||Opens the Search and Replace window
|-
|-
| Show scene graph||F10||Opens Scene Graph window||
| Show land borders||B||Toggle exterior cell boundaries on/off
|-
|-
| Swap editor water||CTRL+W||||
| Show scene graph||F10||Opens Scene Graph window
|-
|-
| Toggle batch dialog||-||Opens the Batch Dialog window||
| Swap editor water||CTRL+W||Not supported
|-
|-
| Toggle bright lights||A||Toggles lights on/off||
| Toggle batch dialog||-||Opens the Batch Dialog window
|-
|-
| Toggle cell window loads||ALT+A||||
| Toggle bright lights||A||Toggles lights on/off
|-
|-
| Toggle collision geometry||F4||Toggles collision geometry on/off||
| Toggle cell window loads||ALT+A||Toggles whether new exterior cells will automatically load whilst changing cell
|-
|-
| Toggle debug geometry||4||Toggles debug geometry mode on/off (useful for checking Room Markers and Portals||
| Toggle collision geometry||F4||Toggles collision geometry on/off
|-
|-
| Toggle flycam||`||Not Supported||
| Toggle debug geometry||4||Toggles debug geometry mode on/off (useful for checking Room Markers and Portals
|-
|-
| Toggle fog||CTRL+5||Toggles fog on/off||
| Toggle flycam||`||Not Supported
|-
|-
| Toggle gizmo orientation||G||Toggles gizmo orientation between world and local||
| Toggle fog||CTRL+5||Toggles fog on/off
|-
|-
| Toggle grass||8||Toggles grass on/off||
| Toggle gizmo orientation||G||Toggles gizmo orientation between world and local
|-
|-
| Toggle grid||=||N/A||
| Toggle grass||8||Toggles grass on/off
|-
|-
| Toggle havok||ALT+H||Toggles havok simulation on/off||
| Toggle grid||=||Not Supported
|-
|-
| Toggle land culling||SHIFT+L||Toggles Land Culling on/off||
| Toggle havok||ALT+H||Toggles havok simulation on/off
|-
|-
| Toggle light markers||CTRL+I||Toggles light markers on/off||
| Toggle land culling||SHIFT+L||Toggles Land Culling on/off
|-
|-
| Toggle light radius||L||Toggles light markers radii on/off||
| Toggle light markers||CTRL+I||Toggles light markers on/off
|-
|-
| Toggle location snap||Q||Toggles Grid Snap on/off||
| Toggle light radius||L||Toggles light markers radii on/off
|-
|-
| Toggle markers||M||Toggles markers on/off||
| Toggle location snap||Q||Toggles Grid Snap on/off
|-
|-
| Toggle non-land culling||SHIFT+C||Hides all references (useful to check Room Markers and Portals||
| Toggle markers||M||Toggles markers on/off
|-
|-
| Toggle occlusion planes||U||Toggles Occlusion Planes on/off||
| Toggle non-land culling||SHIFT+C||Hides all references (useful to check Room Markers and Portals)
|-
|-
| Toggle orthographic perspective||0 (zero)||Toggles Orthographic Perspective on/off||
| Toggle occlusion planes||U||Toggles Occlusion Planes on/off
|-
|-
| Toggle picking against trees||CTRL+T||Toggles picking trees on/off (useful when working in areas with a lot of trees)||
| Toggle orthographic perspective||0 (zero)||Toggles Orthographic Perspective on/off
|-
|-
| Toggle portal mode||CTRL+P||Toggles Portal Mode on/off (when on, only portals can be selected)||
| Toggle picking against trees||CTRL+T||Toggles picking trees on/off (useful when working in areas with a lot of trees)
|-
|-
| Toggle reference snap||SHIFT+Q||Brings up a crosshair and when a reference is selected, all other references will snap to that reference's orientation||
| Toggle portal mode||CTRL+P||Toggles Portal Mode on/off (when on, only portals can be selected)
|-
|-
| Toggle rotation snap||CTRL+Q||Toggles Grid Rotate Snap on/off||
| Toggle reference snap||SHIFT+Q||Brings up a crosshair and when a reference is selected, all other references will snap to that reference's orientation
|-
|-
| Toggle selection culling||CTRL+SHIFT+C||Hides/Unhides current selection||
| Toggle rotation snap||CTRL+Q||Toggles Grid Rotate Snap on/off
|-
|-
| Toggle shadows||5||Toggles shadows on/off||
| Toggle selection culling||CTRL+SHIFT+C||Hides/Unhides current selection
|-
|-
| Toggle sky||6||Toggles Sky on/off||
| Toggle shadows||5||Toggles shadows on/off
|-
|-
| Toggle sound markers||CTRL+N||Toggles Sound Markers on/off||
| Toggle sky||6||Toggles Sky on/off
|-
|-
| Toggle trees||ALT+T||Toggles Trees on/off||
| Toggle sound markers||CTRL+N||Toggles Sound Markers on/off
|-
|-
| Toggle visibility of enable state children||CTRL+1||Toggles culling of the selected reference's enable state children||
| Toggle trees||ALT+T||Toggles Trees on/off
|-
|-
| Toggle visibility of enable state opposite children||SHIFT+1||Toggles culling of the selected reference's enable state opposite children||
| Toggle visibility of enable state children||CTRL+1||Toggles culling of the selected reference's enable state children
|-
|-
| Toggle water culling||SHIFT+W||Toggles water on/off||
| Toggle visibility of enable state opposite children||SHIFT+1||Toggles culling of the selected reference's enable state opposite children
|-
|-
| Toggle wireframe||7||Toggles wireframe on/off||
| Toggle water culling||SHIFT+W||Toggles water on/off
|-
|-
| Undo||CTRL+Z||Undo last action||
| Toggle wireframe||7||Toggles wireframe on/off
|-
|-
| Unhide all hidden objects||ALT+1||Unhides all hidden references||
| Undo||CTRL+Z||Undo last action
|-
|-
|  
| Unhide all hidden objects||ALT+1||Unhides all hidden references
|}
|}


[[Category:Keyboard Mappings]]
[[Category:Keyboard Mappings]]
[[Category:Editor Reference ]]
[[Category:Editor Reference ]]
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