Talk:Play - Sound
Active discussions
This example plays a sound FX in a spell magic effect event. To use it, create a Sound Marker (that points to a Sound Descriptor) and pass the Sound Marker to the Sound Proprty.
;This property uses the Sound Marker
Sound Property DogWhistle Auto
Event OnEffectStart(Actor akTarget, Actor akCaster)
DogWhistle.Play(game.GetPlayer())
EndEvent
--Sollar 15:09, 22 June 2012 (EDT)
A Complete Example ScriptEdit
Scriptname AAMyNoisyActivatorScript extends ObjectReference
; Object script placed on an activator object that makes a noise when you activate it.
Event OnActivate (ObjectReference akActionRef)
AAMyNoisyActivatorSound.Play(self)
EndEvent
Sound Property AAMyNoisyActivatorSound Auto
The sounds that may be used are "Sound Descriptors" found under the "Audio" heading in the Object Window.
--David Brasher 15:26, 4 June 2012 (EDT)