User talk:Syneris

Active discussions

Crazy Mod IdeaEdit

What if instead of gaining skill exp based on use, the player had to complete radiant quests to increase skills. This might not be too much fun for every skills, but it could add depth to some. To raise smithing, you would get quests that send you out to mine ore (type dependent on skill level), smelt x bars, or craft/temper x. Alchemy would also fit well as you could have to gather certain reagents or mix a specific type of potion/poison. --Syneris 21:07, 7 February 2012 (EST)


Perk Points Per Level?Edit

Is there a variable to change the number of perk points given at level up? --Syneris 02:58, 9 February 2012 (EST)


Changing the Skill TreeEdit

How do you change the display of the skill trees when changing prereqs or adding perks? --Syneris 03:00, 9 February 2012 (EST)

Found how to change existing perk tree. Character drop-down Menu > Actor Values. Pick skill to change and click perk tree button. Attempted to duplicate and make a new tree cause CK to crash when loading mod. --Syneris 16:54, 9 February 2012 (EST)
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