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Cell Script
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== Member Functions == :'''ActorBase [[GetActorOwner - Cell|GetActorOwner]]()''' :*Obtains the actor base object that owns this cell. :'''Faction [[GetFactionOwner - Cell|GetFactionOwner]]()''' :*Obtains the faction that owns this cell. :'''Bool [[IsAttached - Cell|IsAttached]]()''' :*Is this cell currently attached? :'''Bool [[IsInterior - Cell|IsInterior]]()''' :*Is this cell an interior cell? :'''[[Reset - Cell|Reset]]()''' :*Flags this cell for reset on next load. :'''[[SetActorOwner - Cell|SetActorOwner]](ActorBase ''akActorBase'')''' :*Sets the actor base as this cell's owner. :'''[[SetFactionOwner - Cell|SetFactionOwner]](Faction ''akFaction'')''' :*Sets the faction as this cell's owner. :'''[[SetFogColor - Cell|SetFogColor]](Int ''aiNearRed'', Int ''aiNearGreen'', Int ''aiNearBlue'', Int ''aiFarRed'', Int ''aiFarGreen'', Int ''aiFarBlue'')''' :*Sets the near and far fog colors for the cell. Only works in non-sky-lit interiors. :'''[[SetFogPlanes - Cell|SetFogPlanes]](Float ''afNear'', Float ''afFar'')''' :*Sets the near and far fog plane distances for this cell. Only works in non-sky-lit interiors. :'''[[SetFogPower - Cell|SetFogPower]](Float ''afPower'')''' :*Sets the fog power for this cell. Only works in non-sky-lit interiors. :'''[[SetPublic - Cell|SetPublic]](Bool ''abPublic'')''' :*Sets this cell as either public or private.
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