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=Procedures= This is a basic list of the various behaviors available through the DMP, and how to trigger each. *'''Follow Other Actor''' If the actor is linked to another actor (via a LinkedRef association with no keyword), it will attempt to follow that actor. The distance at which larger actors follow (Giants, Mammoths, Chaurus, Cows) is greater than others. *'''Travel And Wait, then patrol.''' If the actor has a LinkedRef with keyword ''"linkWaitPoint"'' and the [[Actor Value]] ''"variable04"'' is zero, the actor will travel to that linkedRef. Changing ''"Variable04"'' to one will cause the actor to begin patrolling. Changing ''"Variable04"'' to two will have the same result, except the actor will run. *'''Guard Linked Ref''' If the actor has a LinkedRef with [[Keyword]] ''"GuardMarker"'', it will *'''Patrol''' * {{Languages}}
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