Editing
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==Scene Data== Each Scene contains the following data: * EditorID: Used to identify the scene for other purposes (for instance to assign it to a script property). * Begin on quest start: If this is checked, the scene will automatically start when the owning quest starts. * Stop quest on end: If checked, the owning quest will automatically be shut down when this scene ends. * Edit Data: This button allows you to edit additional scene data: ** Scripts: The [[Scene_Fragments|script fragments]] attached to this scene (which includes the scene Begin and End fragments, as well as any Start and Completion fragments for the phases) can be accessed here. ** Begin: This script fragment will run when the scene starts. ** End: This script fragment will run when the scene ends. ** Repeat while true: If checked, when the scene ends the conditions will be evaluated - if true, the scene will automatically restart. ** Interruptible: If checked, this scene will end if another (non-interruptible) scene tries to start using any of the actors in this scene. * Edit Actor Behavior: The actor behavior flags control how the scene responds when its actors go into various states. The scene can either pause (until the actor is no longer in the specified state), end, or ignore the state. The four types of events are: ** Death: Scene can either end or ignore an actor's death. Note that if "End" is marked, the scene will end upon starting if the actor is already dead. ** Combat: Scene can end, pause, or continue when an actor enters combat. Note that this includes going into "combat search". ** Dialogue: Scene can end, pause, or continue when an actor enters dialogue with the player. ** Observe Combat: Scene can end, pause, or continue when an actor begins "observe combat" interrupt behavior. * Edit Actor Flags: These are flags that specify how the game treats actors in the scene. ** No Player Activation: If checked, the actor will not respond to player activation - instead the "This actor is busy" message will be displayed. ** Optional: If checked, the scene will not wait for this actor to be "free" from other scenes - this scene can proceed even if the actor is currently running another scene. In that case, this actor's actions will be considered automatically completed (similar to if the actor was dead or disabled - see below).
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