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==Game Data Tab== *'''Weight:''' The weight of the item. *'''Reach:''' For melee weapons, this is a multiplier used in the reach formula: fCombatDistance * NPCScale * WeaponReach (where fCombatDistance is a [[game setting]]). *'''Sight FOV:''' The angle of view when using Iron Sights. Done by zooming in. *'''Crit Dmg:''' How much extra damage the weapon does on a critical hit. This is not a multiplier; it's added damage. Additionally, this damage is added after armor, effectively making it bypass the target's armor. *'''Crit Effect:''' The "[[spell]]" that is applied to the target on a critical hit. Must have ONLY Self-targeted effects. *'''On Death:''' If checked, critical effect is only applied when the target is killed. *'''Damage:''' Damage this weapon does. *'''# Projectiles:''' Number of [[projectile]]s per single [[ammo]] object. *'''Base VATS To-Hit Chance:''' Not applicable. *'''Crit % Mult:''' Modifier to actor's critical chance derived attribute. Usually set to one. If set to zero, the weapon will not cause critical hits. *'''Stagger:''' Amount of stagger applied on a hit. A 1.0 value plays the full stagger animation. Stagger can be reduced by a variety of factors, so a value above 1.0 does have meaning. *'''On Hit - Normal formula behavior:''' The default formula alone is used. ===Range=== *'''Min Range:''' Tells combat AI they don't need to be closer than this value. *'''Max Range:''' Tells combat AI they don't want to be any further away than this value. *'''Range Is Fixed''' Tells the combat AI not to use [[Combat Style|combat style]] multipliers for this weapon. ===Embedded Weapon:=== Checked if the weapon is a built in part of the creature. Not used in Skyrim. *'''Node:''' Node that the weapon is attached to. *'''Actor Value:''' The condition value affected when the weapon is targetted.
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