Open main menu
Home
Random
Log in
Settings
About the CreationKit Wiki
Disclaimers
the CreationKit Wiki
Search
Editing
Activator
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
An activator is a World Object can be used (or activated) by an actor or another activator. [[File:ActivatorWindow.png|900px]] ==Activator Dialog== *'''ID:''' Unique indentifier for this form. *'''Name:''' Display name. This is required for the player to interact with this activator. *'''Model:''' Displays the model for this object. **'''Edit:''' Chooses the model for this object. *'''Sounds:''' **'''Activate:''' Sound that plays when object is activated. **'''Looping:''' Selects the looping sound for this object. *'''NavMesh Generation Import Option:''' Sets how the object interacts with navmesh generation. **'''Collision Geometry:''' Navmesh will test against the collision of the object. **'''Bounding Box:''' Navmesh will test against the bounding box of the object. **'''Filter:''' Navmesh will ignore the object completely. **'''Ground:''' Navmesh will treat the object like it is part of the ground. *'''[[WaterType|Water Type]]:''' Editor ID of water type, if applicable. **'''No Displacement:''' If an actor is walking through the water it wonβt generate ripples as they move around *'''Activate Text Override:''' Changes the default rollover text for this activator *'''Add Destruction Data:''' Sets the damage states if an object is destructable. *'''Flags:''' **'''Dangerous:''' Unused **'''Obstacle:''' Will cut the navmesh **'''On Local Map:''' Shows up on the local map **'''Has Tree LOD:''' Generate LOD for this object. **'''Ignore Object Interaction:''' If the object has an animation tied to it, this causes the player to not do it **'''Has Platform/Language Specific Textures:''' Unused **'''Is Marker:''' Object is treated as a marker and it won't be rendered in game. This can be used to quickly run functions that normally wait for an object to be fully 3D loaded. **'''Random Anim Start:''' If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in synch. **'''Child Can Use:''' Can be used by child NPCs **'''Must Update Anims:''' Forces animation to play, even if object is off screen **'''Ignored By Sandbox:''' Actors on sandbox packages will ignore this object *'''[[Keyword]]s:''' Keywords for this object *'''Default Primitive Color:''' The color of the primitive associated with this activator *'''Interaction Keyword:''' Restricts what can interact with this activator by keyword. This does apply to TriggerBoxes in that Trigger events will only fire on objectreferences with this keyword *'''Script:''' Selects the script for this object. **'''Script edit button:''' Opens the script for editing. == Notes == * The Activator name has a character limit of 259. {{Languages|Activator}} [[Category: WorldObjects]]
Summary:
Please note that all contributions to the CreationKit Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see
CreationKit:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Languages
(
edit
)
Template:LanguagesBox
(
edit
)
Template:LanguagesLang
(
edit
)
Template:LanguagesTitle
(
edit
)