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=Overview= The [[Detection Tab]] in a [[:Category:Quests|Quest]] contains dialogue related to detection events. Recall from the [[:Category:Detection|Detection]] page that there are four basic Detection States: *'''Normal:''' - The Actor is not aware of a target. *'''Alert:''' - The Actor is searching for a target. *'''Combat:''' - The Actor has detected a target and is in combat with them. *'''Lost:''' - The Actor can no longer detect a target they were in combat with, and has gone back to searching. For each combat group, after a line of Detection Dialogue is spoken, a random time between fCombatDetectionDialogueIdleMinElapsedTime and fCombatDetectionDialogueIdleMaxElapsedTime must elapse before another Detection Idle line will be spoken. =Detection Dialogue Subtypes= Detection Dialogue has the following subtypes: *'''AlertIdle:''' Said periodically while a combat group is searching for a target they have never detected before. *'''LostIdle:''' Said periodically while a combat group is searching for a target they have detected before, but have lost. *'''NormalToAlert:''' Said when an NPC begins to search for a target (they have begun to notice the target, but cannot detect them yet). *'''AlertToCombat:''' Said when an NPC who is searching detects the target they want to attack and initiates combat. *'''NormalToCombat:''' Said when an NPC notices a target without having to search for them, or enters combat with a target they did not want to attack until they were attacked first. *'''AlertToNormal:''' Said when an NPC who is searching for a target gives up their search. *'''CombatToNormal:''' Said when an NPC can no longer detect a target they were fighting but is not going to search for them. *'''CombatToLost:''' Said when an NPC can no longer detect a target they were fighting and is now going to search for them. *'''LostToNormal:''' Said when an NPC is searching for a target they were previously attacking and is now giving up the search. *'''LostToCombat:''' Said when an NPC is searching for a target they were previously attacking, detects the target, and resumes combat. *'''DetectFriendDie:''' Said when an NPC detects that a nearby Friendly or Allied character has suddenly died., i.e. without the killer being previously detected. {{languages|Detection_Tab}} [[Category:Quests]] [[Category:Dialogue]] [[Category:Detection]]
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