Detection Tab

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Overview[edit | edit source]

The Detection Tab in a Quest contains dialogue related to detection events. Recall from the Detection page that there are four basic Detection States:

  • Normal: - The Actor is not aware of a target.
  • Alert: - The Actor is searching for a target.
  • Combat: - The Actor has detected a target and is in combat with them.
  • Lost: - The Actor can no longer detect a target they were in combat with, and has gone back to searching.

For each combat group, after a line of Detection Dialogue is spoken, a random time between fCombatDetectionDialogueIdleMinElapsedTime and fCombatDetectionDialogueIdleMaxElapsedTime must elapse before another Detection Idle line will be spoken.

Detection Dialogue Subtypes[edit | edit source]

Detection Dialogue has the following subtypes:

  • AlertIdle: Said periodically while a combat group is searching for a target they have never detected before.
  • LostIdle: Said periodically while a combat group is searching for a target they have detected before, but have lost.
  • NormalToAlert: Said when an NPC begins to search for a target (they have begun to notice the target, but cannot detect them yet).
  • AlertToCombat: Said when an NPC who is searching detects the target they want to attack and initiates combat.
  • NormalToCombat: Said when an NPC notices a target without having to search for them, or enters combat with a target they did not want to attack until they were attacked first.
  • AlertToNormal: Said when an NPC who is searching for a target gives up their search.
  • CombatToNormal: Said when an NPC can no longer detect a target they were fighting but is not going to search for them.
  • CombatToLost: Said when an NPC can no longer detect a target they were fighting and is now going to search for them.
  • LostToNormal: Said when an NPC is searching for a target they were previously attacking and is now giving up the search.
  • LostToCombat: Said when an NPC is searching for a target they were previously attacking, detects the target, and resumes combat.
  • DetectFriendDie: Said when an NPC detects that a nearby Friendly or Allied character has suddenly died.


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