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Music Type
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[[Category:Audio]] [[Category:Object Classes]] [[File:MusicType.png|right]] Defines a type or category of music (e.g. Ambient, Combat, Tavern) and some of its playback parameters. [[Music Track|Music Tracks]] are added to the Music Type in a list, and their order can be changed with the arrow tabs below. * '''Priority''' defines a Music Type's level of importance in relation to other Music Types at the time of playback. For example, a Combat music type should always have a relatively high priority in relation to Ambient music so that the Combat music will play when requested. * '''Fade Duration''' how long in seconds another Music Type will be faded out/in when ducked by this track. * '''Ducking (dB)''' how much (in dBFS) another Music Type will be ducked (temporarily attenuated) when this Music Type is played, has a higher priority and is also set to duck the currently playing track. * '''Abrupt Transition''' start playing this Music Type immediately rather than waiting to fade out current music. * '''Plays One Selection''' will only play one Music Track from the list when this Music Type is requested. * '''Cycle Tracks''' continue to play tracks after entire list has been played * '''Maintain Track Order''' don't randomize order of track list, but play it in the specific order that the tracks are listed * '''Ducks Current Track''' if this Music Type is played in addition to one that is already playing and also has a higher priority than that track, duck that lower priority track. {{clear}}
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