Music Type

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Defines a type or category of music (e.g. Ambient, Combat, Tavern) and some of its playback parameters. Music Tracks are added to the Music Type in a list, and their order can be changed with the arrow tabs below.

  • Priority defines a Music Type's level of importance in relation to other Music Types at the time of playback. For example, a Combat music type should always have a relatively high priority in relation to Ambient music so that the Combat music will play when requested.
  • Fade Duration how long in seconds another Music Type will be faded out/in when ducked by this track.
  • Ducking (dB) how much (in dBFS) another Music Type will be ducked (temporarily attenuated) when this Music Type is played, has a higher priority and is also set to duck the currently playing track.
  • Abrupt Transition start playing this Music Type immediately rather than waiting to fade out current music.
  • Plays One Selection will only play one Music Track from the list when this Music Type is requested.
  • Cycle Tracks continue to play tracks after entire list has been played
  • Maintain Track Order don't randomize order of track list, but play it in the specific order that the tracks are listed
  • Ducks Current Track if this Music Type is played in addition to one that is already playing and also has a higher priority than that track, duck that lower priority track.