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[[Potion|Potions]] are consumable objects that can be used directly from the Items Menu. Food items are also classified as potions. [[File:PotionWindow.png]] ==Potion Dialog== ====Base Data==== *'''ID:''' The form's Editor ID. *'''Name:''' The potion's display name. *'''Script:''' Not used. *'''Inventory Image:''' Not used. *'''Message Icon:''' Not used. *'''Model:''' The object's 3D model (.NIF). *'''[[Add Destruction Data]]:''' Allows you to set the item's destruction states. Not used. *'''Use Sound:''' Sound played when the item is used/consumed. *'''Pickup Sound:''' Sound played when the item is picked up. *'''Putdown Sound:''' Sound played when the item is put down. *'''Addiction Chance:''' Not used. *'''Addiction:''' Not used. *'''Equip Type:''' Not used. *'''Weight:''' The object's weight in your inventory. *'''[[Keywords]]:''' The list of keywords that apply to this item. *'''Potion Type:''' The item can be tagged as a ''Food Item'', ''Medicine'', or ''Poison''. ** If none of these checkboxes are checked, the game will evaluate the Effect List (see below). If the dominant effect is positive, the item will be automatically classified as a Potion (Medicine); if negative, the item will be classified as a Poison. ** '''Food''' must always be tagged as a ''Food Item''. ** '''Potions''' can be left untagged, or tagged ''Medicine''. ** '''Poisons''' can be left untagged, or tagged ''Poison''. ====Results List==== * '''[[Effect Item|Effect List]]:''' The list of effects that occur when the player consumes the item. * '''Auto Calculate:''' ** If checked, the item's value will be automatically calculated based on the value of the effect(s). ** If unchecked, the item's value can be set manually. {{Languages|Potion}} [[Category:Magic]] [[Category:Object Classes]]
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