Potion

From the CreationKit Wiki
Jump to navigation Jump to search

Potions are consumable objects that can be used directly from the Items Menu. Food items are also classified as potions.

PotionWindow.png

Potion Dialog[edit | edit source]

Base Data[edit | edit source]

  • ID: The form's Editor ID.
  • Name: The potion's display name.
  • Script: Not used.
  • Inventory Image: Not used.
  • Message Icon: Not used.
  • Model: The object's 3D model (.NIF).
  • Add Destruction Data: Allows you to set the item's destruction states. Not used.
  • Use Sound: Sound played when the item is used/consumed.
  • Pickup Sound: Sound played when the item is picked up.
  • Putdown Sound: Sound played when the item is put down.
  • Addiction Chance: Not used.
  • Addiction: Not used.
  • Equip Type: Not used.
  • Weight: The object's weight in your inventory.
  • Keywords: The list of keywords that apply to this item.
  • Potion Type: The item can be tagged as a Food Item, Medicine, or Poison.
    • If none of these checkboxes are checked, the game will evaluate the Effect List (see below). If the dominant effect is positive, the item will be automatically classified as a Potion (Medicine); if negative, the item will be classified as a Poison.
    • Food must always be tagged as a Food Item.
    • Potions can be left untagged, or tagged Medicine.
    • Poisons can be left untagged, or tagged Poison.

Results List[edit | edit source]

  • Effect List: The list of effects that occur when the player consumes the item.
  • Auto Calculate:
    • If checked, the item's value will be automatically calculated based on the value of the effect(s).
    • If unchecked, the item's value can be set manually.


Language: English  • 日本語