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TranslateToRef - ObjectReference
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[[Category:Scripting]] [[Category:Papyrus]] '''Member of:''' [[ObjectReference Script]] Makes the object translate to the passed reference (matching position and rotation) at the given speed. == Syntax == <syntaxhighlight lang="papyrus"> Function TranslateToRef(ObjectReference arTarget, float afSpeed, float afMaxRotationSpeed = 0.0) TranslateTo(arTarget.X, arTarget.Y, arTarget.Z, arTarget.GetAngleX(), arTarget.GetAngleY(), arTarget.GetAngleZ(), afSpeed, afMaxRotationSpeed) endFunction </syntaxhighlight> == Parameters == *arTarget: The target to match position and rotation to *afSpeed: Movement Speed. *afMaxRotationSpeed: The maximum rotation speed (Default is 0 to mean "don't clamp rotation speed") - Negative values can cause unpredictable rotation. **'''Default''': 0.0 == Return Value == None. == Examples == <syntaxhighlight lang="papyrus"> ; Translate the bird ref to the rock with a low speed Bird.TranslateToRef(Rock, 1.0) </syntaxhighlight> <br> <syntaxhighlight lang="papyrus"> ; Translate the bird ref to the rock with a low speed, and low rotation speed Bird.TranslateToRef(Rock, 1.0, 10.0) </syntaxhighlight> == Tips == A movement speed parameter (afSpeed) of 1 is extremely slow - nearly imperceptible to the human eye. Starting at a an afSpeed of 100 and working up or down towards the desired speed is recommended. == Notes == *The movement speed is in [[Units|units]] per second. *The rotation speed is in degrees per second. *afMaxRotationSpeed equal to 0 means that the object will reach the target's rotation when it reaches the target's position. *It is not possible to cause the object to rotate faster than it would with afMaxRotationSpeed equal to 0. (Cannot reach target's rotation before target's position.) *The OnTranslationComplete event will fire when the object reaches both the target's position and target's rotation. *The OnTranslationAlmostComplete event can fire even when the target's rotation is far from being reached. == See Also == *[[ObjectReference Script]] *[[SplineTranslateTo - ObjectReference]] *[[SplineTranslateToRef - ObjectReference]] *[[SplineTranslateToRefNode - ObjectReference]] *[[StopTranslation - ObjectReference]] *[[TranslateTo - ObjectReference]] *[[OnTranslationComplete - ObjectReference]] *[[OnTranslationFailed - ObjectReference]]
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