TranslateToRef - ObjectReference

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Member of: ObjectReference Script

Makes the object translate to the passed reference (matching position and rotation) at the given speed.

Syntax[edit | edit source]

Function TranslateToRef(ObjectReference arTarget, float afSpeed, float afMaxRotationSpeed = 0.0)
	TranslateTo(arTarget.X, arTarget.Y, arTarget.Z, arTarget.GetAngleX(), arTarget.GetAngleY(), arTarget.GetAngleZ(), afSpeed, afMaxRotationSpeed)
endFunction

Parameters[edit | edit source]

  • arTarget: The target to match position and rotation to
  • afSpeed: Movement Speed.
  • afMaxRotationSpeed: The maximum rotation speed (Default is 0 to mean "don't clamp rotation speed") - Negative values can cause unpredictable rotation.
    • Default: 0.0

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Translate the bird ref to the rock with a low speed
Bird.TranslateToRef(Rock, 1.0)


; Translate the bird ref to the rock with a low speed, and low rotation speed
Bird.TranslateToRef(Rock, 1.0, 10.0)

Tips[edit | edit source]

A movement speed parameter (afSpeed) of 1 is extremely slow - nearly imperceptible to the human eye. Starting at a an afSpeed of 100 and working up or down towards the desired speed is recommended.

Notes[edit | edit source]

  • The movement speed is in units per second.
  • The rotation speed is in degrees per second.
  • afMaxRotationSpeed equal to 0 means that the object will reach the target's rotation when it reaches the target's position.
  • It is not possible to cause the object to rotate faster than it would with afMaxRotationSpeed equal to 0. (Cannot reach target's rotation before target's position.)
  • The OnTranslationComplete event will fire when the object reaches both the target's position and target's rotation.
  • The OnTranslationAlmostComplete event can fire even when the target's rotation is far from being reached.

See Also[edit | edit source]