Difference between revisions of "Function for Time of Day"
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imported>Vitamant m (Added languages menu) |
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[[Category:Solutions]] | |||
The global function [[GetCurrentGameTime - Utility|GetCurrentGameTime]] can be used to return the number of in-game days passed, including the fraction of the current day that has passed. | |||
This function removes the portion of GetCurrentGameTime's return value that returns to previous in-game days, then converts the remaining portion to hours. | |||
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<source lang="papyrus"> | <source lang="papyrus"> | ||
float Function GetCurrentHourOfDay() | |||
float | float Time = Utility.GetCurrentGameTime() | ||
Time -= Math.Floor(Time) ; Remove "previous in-game days passed" bit | |||
Time *= 24 ; Convert from fraction of a day to number of hours | |||
Return Time | |||
EndFunction | |||
</source> | |||
{{Languages}} | |||
Latest revision as of 09:00, 7 April 2012
The global function GetCurrentGameTime can be used to return the number of in-game days passed, including the fraction of the current day that has passed.
This function removes the portion of GetCurrentGameTime's return value that returns to previous in-game days, then converts the remaining portion to hours.
float Function GetCurrentHourOfDay()
float Time = Utility.GetCurrentGameTime()
Time -= Math.Floor(Time) ; Remove "previous in-game days passed" bit
Time *= 24 ; Convert from fraction of a day to number of hours
Return Time
EndFunction
Language: | English • русский |
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