Difference between revisions of "GetAnimationVariableFloat - ObjectReference"
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imported>DServant m (Added 'Game.GetPlayer().' to example code. Function runs on object references.) |
imported>Tascani m (Updated link to List of Animation Variables) |
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== Notes == | == Notes == | ||
*A full list of variables can be found here : | *A full list of variables can be found here : http://www.creationkit.com/index.php?title=List_of_Animation_Variables List of Animation Variables.] | ||
*External discussion thread is available [http://forums.bethsoft.com/topic/1360112-full-dump-of-all-animation-variables/ here.] | *External discussion thread is available [http://forums.bethsoft.com/topic/1360112-full-dump-of-all-animation-variables/ here.] |
Revision as of 22:13, 3 November 2016
Member of: ObjectReference Script
Gets the value of a variable on the reference's animation graph - Float version.
Syntax
float Function GetAnimationVariableFloat(string asVariableName) native
Parameters
- asVariableName: The name of the variable to read from the graph.
Return Value
The variable's current value.
Examples
Debug.Trace("Current movement speed: " + Game.GetPlayer().GetAnimationVariableFloat("Speed"))
Notes
- A full list of variables can be found here : http://www.creationkit.com/index.php?title=List_of_Animation_Variables List of Animation Variables.]
- External discussion thread is available here.