Difference between revisions of "GetAnimationVariableFloat - ObjectReference"

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imported>DServant
m (Added 'Game.GetPlayer().' to example code. Function runs on object references.)
imported>Tascani
m (Updated link to List of Animation Variables)
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== Notes ==
== Notes ==
*A full list of variables can be found here : [http://www.creationkit.com/List_of_Animation_Variables List of Animation Variables.]
*A full list of variables can be found here : http://www.creationkit.com/index.php?title=List_of_Animation_Variables List of Animation Variables.]


*External discussion thread is available [http://forums.bethsoft.com/topic/1360112-full-dump-of-all-animation-variables/ here.]
*External discussion thread is available [http://forums.bethsoft.com/topic/1360112-full-dump-of-all-animation-variables/ here.]

Revision as of 22:13, 3 November 2016

Member of: ObjectReference Script

Gets the value of a variable on the reference's animation graph - Float version.

Syntax

float Function GetAnimationVariableFloat(string asVariableName) native

Parameters

  • asVariableName: The name of the variable to read from the graph.

Return Value

The variable's current value.

Examples

Debug.Trace("Current movement speed: " + Game.GetPlayer().GetAnimationVariableFloat("Speed"))

Notes

  • External discussion thread is available here.

See Also