Talk:GetAnimationVariableFloat - ObjectReference
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Restored Animation Variables[edit source]
The animation float variables are being "restored" here on the talk page. This a lazily copy/paste so excuse the bad formatting. Big thanks to waybackmachine, I thought this information was lost forever.
Animation Variables[edit source]
- Speed
- VelocityZ
- camerafromx
- camerafromy
- camerafromz
- FemaleOffset
- bodyMorphWeight
- IsInCastState
- IsInCastStateDamped
- blockDown
- blockLeft
- blockRight
- blockUp
- Direction
- TurnDelta
- SpeedWalk
- SpeedRun
- fSpeedMin
- fEquipWeapAdj
- fIdleTimer
- fMinSpeed
- fTwistDirection
- TurnDeltaDamped
- TurnMin
- Pitch
- PitchLook
- attackPowerStartTime
- PitchDefault
- PitchOverride
- staggerMagnitude
- recoilMagnitude
- SpeedSampled
- attackComboStartFraction
- attackIntroLength
- TimeDelta
- PitchOffset
- PitchAcc
- PitchThresh
- weapChangeStartFraction
- RotMax
- 1stPRot
- 1stPRotDamped
- PitchManualOverride
- SpeedAcc
-TwilightSky (talk) 19:21, 27 May 2024 (EDT)
- Thanks for restoring these values. Elevating this information to a new or existing page may be in order. Scrivener07 (talk) 20:27, 28 May 2024 (EDT)
- It was about 4-5 in the morning when I added these lol and had to do it quickly before I passed out. Of course in my half dead state I had forgotten that this wiki is a copy of the original and that the main pages for these are still accessible on THIS wiki, just gotta find them! --TwilightSky (talk) 23:26, 29 May 2024 (EDT)