Difference between revisions of "GetDuration - ActiveMagicEffect"
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imported>Wafflesalot (Added missing SKSE category.) |
imported>Terra Nova2 m |
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<source lang="papyrus"> | <source lang="papyrus"> | ||
Duration = Poison.GetDuration() | Float Duration = Poison.GetDuration() | ||
Debug.Trace("The Poison will last " + Duration) | Debug.Trace("The Poison will last " + Duration) | ||
Line 24: | Line 24: | ||
== See Also == | == See Also == | ||
*[[ActiveMagicEffect Script]] | *[[ActiveMagicEffect Script]] | ||
*[[GetMagnitude - ActiveMagicEffect]] | |||
*[[GetTimeElapsed - ActiveMagicEffect]] | *[[GetTimeElapsed - ActiveMagicEffect]] |
Latest revision as of 10:38, 12 October 2014
SKSE Member of: ActiveMagicEffect Script
Returns the Duration of the Active Magic Effect.
Syntax[edit | edit source]
float Function GetDuration() native
Return Value[edit | edit source]
Returns the Duration of the Magic Effect
Examples[edit | edit source]
Float Duration = Poison.GetDuration()
Debug.Trace("The Poison will last " + Duration)