GetTimeElapsed - ActiveMagicEffect

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SKSE Member of: ActiveMagicEffect Script

Returns the Elapsed time of the Active Magic Effect.

Syntax[edit | edit source]

float Function GetTimeElapsed() native

Return Value[edit | edit source]

Returns the Time Elapsed

Examples[edit | edit source]

Float TimeElapsed = Buff.GetTimeElapsed()
Debug.Trace("The Buff has lasted " + TimeElapsed)

Notes[edit | edit source]

  • This function returns the number of seconds the effect exists, whether or not its active.

See Also[edit | edit source]