Difference between revisions of "IsMenuOpen - UI"
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imported>JustinOther (Initial page creation) |
imported>Chesko (Added all possible MenuName options as per the SKSE 1.06 documentation.) |
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== Parameters == | == Parameters == | ||
*MenuName: The [[UI_Script#Valid_Menu_Names|name of the menu]] to check. | *MenuName: The [[UI_Script#Valid_Menu_Names|name of the menu]] to check. | ||
Potential values for MenuName are: | |||
* "InventoryMenu" | |||
* "Console" | |||
* "Dialogue Menu" | |||
* "HUD Menu" | |||
* "Main Menu" | |||
* "MessageBoxMenu" | |||
* "Cursor Menu" | |||
* "Fader Menu" | |||
* "MagicMenu" | |||
* "Top Menu" | |||
* "Overlay Menu" | |||
* "Overlay Interaction Menu" | |||
* "Loading Menu" | |||
* "TweenMenu" | |||
* "BarterMenu" | |||
* "GiftMenu" | |||
* "Debug Text Menu" | |||
* "MapMenu" | |||
* "Lockpicking Menu" | |||
* "Quantity Menu" | |||
* "StatsMenu" | |||
* "ContainerMenu" | |||
* "Sleep/Wait Menu" | |||
* "LevelUp Menu" | |||
* "Journal Menu" | |||
* "Book Menu" | |||
* "FavoritesMenu" | |||
* "RaceSex Menu" | |||
* "Crafting Menu" | |||
* "Training Menu" | |||
* "Mist Menu" | |||
* "Tutorial Menu" | |||
* "Credits Menu" | |||
* "TitleSequence Menu" | |||
* "Console Native UI Menu" | |||
* "Kinect Menu" | |||
== Return Value == | == Return Value == |
Revision as of 22:15, 12 October 2012
SKSE Member of: UI Script
Minimum required SKSE Version: 1.06.00
Returns if the menu is currently open.
Syntax
Bool Function IsMenuOpen(String MenuName) Global Native
Parameters
- MenuName: The name of the menu to check.
Potential values for MenuName are:
- "InventoryMenu"
- "Console"
- "Dialogue Menu"
- "HUD Menu"
- "Main Menu"
- "MessageBoxMenu"
- "Cursor Menu"
- "Fader Menu"
- "MagicMenu"
- "Top Menu"
- "Overlay Menu"
- "Overlay Interaction Menu"
- "Loading Menu"
- "TweenMenu"
- "BarterMenu"
- "GiftMenu"
- "Debug Text Menu"
- "MapMenu"
- "Lockpicking Menu"
- "Quantity Menu"
- "StatsMenu"
- "ContainerMenu"
- "Sleep/Wait Menu"
- "LevelUp Menu"
- "Journal Menu"
- "Book Menu"
- "FavoritesMenu"
- "RaceSex Menu"
- "Crafting Menu"
- "Training Menu"
- "Mist Menu"
- "Tutorial Menu"
- "Credits Menu"
- "TitleSequence Menu"
- "Console Native UI Menu"
- "Kinect Menu"
Return Value
Returns whether or not the specified menu is currently open as a bool.
Examples
Bool bIsInventoryMenuOpen = UI.IsMenuOpen("InventoryMenu")
Notes
None